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When Audiokinetic wanted high-quality sound assets for their sample Wwise Project, they turned to us at Soundelux Design Music Group. We provided elaborate cityscape ambiences, multiple footstep sounds and a ‘kick ass’ mini-gun with separate mechanical and gunshot elements to include spin-up, spin down and a user definable rate of fire showcasing the elaborate new feature set in Wwise 2007.1.1.
Audiokinetic develops audio solutions for the video game industry. By streamlining production, their middleware allows sound designers and audio programmers to create more immersive environments.
Wwise, their integrated audio pipeline solution, sets new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process.
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