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Music Composition
     
 
Orchestral Recording

Music is emotion and our composers are in command of a wide array of musical styles to support your storytelling. From the pounding orchestras of Sci Fi fantasy to the humor of children’s titles, from the hip hop of gritty urban streets to Xtreme rock, they command the musical language for your story.

  • A Track Record of over 40 Major Games Scored
  • Most of our customers are repeat clientele, a testament to our ability to deliver music that emotionally supports and enriches each project
  • Cutting-Edge Interactive Multi-Layered Music
  • Emotional, Memorable Themes that connect the player to the place, time and characters within the game
  • Underscores that immerse the player
  • Musical support for name artist/composers unfamiliar with gaming technology
  • Award Winning Music Composers
Jamie Christopherson

Composer Jamie Christopherson has built a reputation for delivering fresh and powerful scores within the budgets and time constraints of our clients.

He has composed original music for films including, "Crow-Wicked Prayer" (Miramax), "Phantom Force" (Sci-Fi), "Epoch-Evolution" (Sci-Fi), and "Maximum Velocity" (UFO). His music is featured in ground breaking videogame projects. such as "Lord of the Rings; The Battle for Middle Earth", "Lineage II: The Chaotic Chronicle", and more.

Jamie's recent videogame projects include: "Surf's Up", "Stranglehold", "Pirates of the Carribean On-line", "Bladestorm" and "Lost Planet".

Click here to learn more about Jamie and hear his innovative music.

Chistopher Tin

Christopher Tin is a composer whose career spans all major markets: film, television, video games, advertising, and the record industry. His music is marked by a natural ease of melody, and a strong sense of direction and purpose; his orchestrations are economic yet lush, and layered with counterpoint.

His title music for the acclaimed franchise video game Civilization IV was heralded as one of the most spectacular breakout stories in the industry, immediately launching him to the A-list of game composers.

Christopher has composed additional music for major motion pictures such as 20th-Century Fox's X2: X-Men United and Disney's Lilo and Stitch 2. His early TV work includes scores for PBS, The History Channel and The Discovery Channel.

Click here to learn more about Christopher Tin.

Cody Westheimer

Soundelux DMG is thrilled to have Cody Westheimer join our music team. Cody joined us when Jamie faced a grueling production schedule for the Golden Compass game: 80 minutes of music for a 64-piece orchestra. Deadline: three weeks. Some early reviewers claim the music from the game is better than the music from the movie.

Cody, known for his exceptional melodies, unique soundscapes and innovative orchestration, played his own world flutes, low brass and keyboards on many of his scores for feature films (14), games (4), TV (18) and commercials (5).

To learn more about Cody check him out on the web at www.CodyWestheimer.com

Todd Haberman

After graduating with a degree in composition from New York University and scoring the short that won Coca Cola's first ever Refreshing Filmmaker's Award, Todd Haberman relocated to Santa Monica to work as a composer's assistant at Hans Zimmer's studio, Media Ventures.

Next, Todd worked closely with Basil Poledouris and then launched his own studio, Pinstripes Music, scoring projects for networks such as NBC, VH-1, and ESPN and working on video games including The Simpsons: Wrestling and The Matrix: Path of Neo. Recent credits include video games Transformers and Spider-Man 3 and the features, The Hollow, a thriller, and Killer Movie (a contender at the Tribeca Film Festival). In addition, Haberman wrote music for Fox's TV series, Justice, CBS' Close to Home, and ABC's Six Degrees. He worked as a musical arranger on Prison Break and composed additional music on the feature film Shoot 'Em Up.

Haberman just completed additional music for the feature, Rambo (2008). To learn more about Todd, check out his website at www.pinstripesmusic.com

Jeremy Soule

Jeremy Soule has created memorable soundtracks for well over a decade and has expanded his music career into film, television and has started working with multi-platinum recording artists and record distributors.

Jeremy's music and sound has helped clients earn over $1.5 billion at retail since 2000. He's critically acclaimed by both the British Academy of Film & Television Arts (BAFTA) as well as the Academy of Interactive Arts and Sciences (AIAS).

Jeremy's work has been prominently featured in some of the most beloved franchises of all time which include Harry Potter and Star Wars.

To learn more about Jeremy check him out at www.artistryentertainment.com & www.musicfortheplanet.com

Kevin Riepl

Kevin Riepl's music has enhanced the visual mediums of television, film and, most notably, video games. Riepl's themes range from energetic and rhythmic, to macabre and other worldly. Fans of the highly praised Unreal series by Epic Games have been familiar with his work since 2002. Also, the hit game Gears of War brought Riepl to the forefront of the video game music world.

After studying at The Mannes College of Music in New York, Riepl moved to Los Angeles, California to pursue his music career. He began in LA as an assistant/writing partner with video game and television composer Kevin Manthei, followed by assisting with renowned composer Michael Giacchino.

To learn more about Kevin check him out at www.kevinrieplmusic.com

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